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Dimension Defender
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Devlog
Balance Patch and QA!
July 23, 2024
by
Tclards
Author: Tyler Clardy Date Posted: 7/23/2024 This week has been largely focused on preparation for QA testing before we publish our final build on Sunday. My teammate focused on some high-priority bugf...
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Expanding Tokyo City!
July 05, 2024
by
Tclards
Author: Tyler Clardy Date Posted: 7/05/2024 Recently, as we have geared up for our final few weeks of development we have been focused on finalizing and refining our gameplay loop. We have had to make...
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Overhauling the Trap Placement
June 17, 2024
by
Tclards
Author: Tyler Clardy Date Posted: 6/17/2024 This week I am focusing on overhauling our 'Place Trap' ability. I've started by creating a custom reticle for placement - though it is somewhat unreliable...
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Overhauling the Shoot Mechanics Pt. 2
June 13, 2024
by
Tclards
Author: Tyler Clardy Date Posted: 6/13/2024 I have finalized the overhaul of the Shoot mechanic. I added color-changing logic to the crosshair that tracks when the player is aiming at an enemy, as wel...
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Overhauling the Shoot Mechanics
June 11, 2024
by
Tclards
Author: Tyler Clardy Date Posted: 6/11/2024 This Sprint I am focusing heavily on overhauling the Shoot mechanics. I am aiming to create a more robust and accurate Shoot ability for the player, since i...
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Damage & Health Visualizations
June 06, 2024
by
Tclards
Author: Tyler Clardy Date Posted: 6/06/2024 This sprint I've focused on visual upgrades and miscellaneous systems upgrades. The systems upgrades have been primarily focused on trap collision systems a...
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Getting in to Alpha!
May 30, 2024
by
Tclards
Author: Tyler Clardy Date Posted: 5/30/2024 This week marked the end of early development and the beginning of our Alpha. We had to pull a lot of things together fairly quickly to get the game in a st...
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From Code To Blueprints
May 30, 2024
by
GwilymHernandez
One of my tasks this week was to hook up the wave system to the UI. Up until now the countdown to the wave as well as the current wave number, has all been showing up through debug code. Once my teamm...
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Enemy AI Updates
May 25, 2024
by
GwilymHernandez
In one of our earlier sprints one of my tasks was creating two new enemy types, a ranged enemy and a support enemy. The support would help the other enemies by healing and buffing anyone in range, but...
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Working on Design Tasks
May 24, 2024
by
Tclards
Author: Tyler Clardy Date Posted: 5/24/2024 This last sprint I switched gears a bit from the technical work I had been doing so that I could focus on level and story design a bit. Our game had, up to...
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Fighting With the HUD
May 15, 2024
by
Tclards
Author: Tyler Clardy Date Posted: 5/15/2024 One of my main tasks for this week's sprint was to overhaul our player HUD. I was looking forward to this for a while, especially as it tied in with my othe...
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Fun with DoTs
May 10, 2024
by
Tclards
Author: Tyler Clardy Date Posted: 5/10/2024 The last week of development I was heavily focused on creating new and interesting content. To start with I did spend some time bug-fixing previous features...
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Player Collisions
May 10, 2024
by
GwilymHernandez
During our last sprint one of my task was to make it so that the player could not reach where the enemies were being spawned. Since we are building a tower defense game, one of our core mechanics is f...
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Wave System / Spawner
May 03, 2024
by
GwilymHernandez
This week one of my tasks was to create the enemy spawner and the wave system. Since this makes up the core of our game it took priority over anything else. The spawner was simple enough to create. I...
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Pain & Prototyping
May 02, 2024
by
Tclards
Author: Tyler Clardy Date Posted: 5/2/2024 This week was a whirlwind of activity for me, mostly revolving around bugfixing, adding new abilities, and adding new gameplay systems. I intend to talk abou...
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Source Control Problems
April 27, 2024
by
GwilymHernandez
During this sprint, I ran into more problems relating to our source control. After pulling down the updates to our project, I found that I couldn't edit it or compile any of our code. After doing some...
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Growing Pains - GAS Implemented
April 25, 2024
by
Tclards
Author: Tyler Clardy Date Posted: 4/25/2024 This last week I focused heavily on the backend of Space Defenders. I implemented the Gameplay Ability System (GAS) as the backbone of our project. GAS is a...
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Source Control Syncing Issues
April 20, 2024
by
GwilymHernandez
After setting up our base project and adding basic functionality we ran into a problem with one of our levels. An item that was placed and submitted into one of our levels wasn't showing up even after...
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Starting Development - Problems with Perforce
April 19, 2024
by
Tclards
Author: Tyler Clardy Date Posted: 4/19/2024 We began early work on Space Defenders this last week, and are currently gearing up to work on building out our critical systems to begin establishing our g...
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