Source Control Problems
During this sprint, I ran into more problems relating to our source control. After pulling down the updates to our project, I found that I couldn't edit it or compile any of our code. After doing some research, I found a few different possible solutions. At first I thought it may be related to my visual studio so I tried to reinstall a few components but that didn't end up working. I then went back to perforce to see if it had to do with my local files. I pulled everything down fresh and tried to check out certain files but still nothing. Eventually I realized I was spending too much time trouble shooting a program I am not to familiar with so I decided to ask for help. In the mean time though I opened up a separate project and continued whatever work I could. Eventually we figured out the problem had to do with some files that were sent into perforce by mistake and it was stopping Unreal from being able to compile. Because I still continued to my work in a separate file however, all I had to do was move everything over to our project, allowing us to make a good amount of progress even though I was locked out for a bit.
Get Dimension Defender
Dimension Defender
Status | Released |
Authors | 2bitStudio, GwilymHernandez, Tclards |
Genre | Shooter |
Tags | 3D, Fast-Paced, High Score, Sci-fi, Singleplayer, Tactical, Third-Person Shooter, Tower Defense, Unreal Engine |
More posts
- Balance Patch and QA!Jul 23, 2024
- Expanding Tokyo City!Jul 05, 2024
- Overhauling the Trap PlacementJun 17, 2024
- Overhauling the Shoot Mechanics Pt. 2Jun 13, 2024
- Overhauling the Shoot MechanicsJun 11, 2024
- Damage & Health VisualizationsJun 06, 2024
- Getting in to Alpha!May 30, 2024
- From Code To BlueprintsMay 30, 2024
- Enemy AI UpdatesMay 25, 2024
- Working on Design TasksMay 24, 2024
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