Expanding Tokyo City!
Author: Tyler Clardy
Date Posted: 7/05/2024
Recently, as we have geared up for our final few weeks of development we have been focused on finalizing and refining our gameplay loop. We have had to make some changes to scope as we near the finish line and ended up deciding to change our original vision of several levels. We are now going for one level that expands its playable area as the waves progress. I have overhauled our level 1, with the help of my roommate, a game designer named Aaron McBroom, and added several new areas to the level that will open up as the level progresses. As the new areas open up new spawners will activate, adding more enemies to the waves and new paths to defend from.
The level being built:
Video Walkthrough of the (nearly) complete Tokyo City level:
Get Dimension Defender
Dimension Defender
Status | Released |
Authors | 2bitStudio, GwilymHernandez, Tclards |
Genre | Shooter |
Tags | 3D, Fast-Paced, High Score, Sci-fi, Singleplayer, Tactical, Third-Person Shooter, Tower Defense, Unreal Engine |
More posts
- Balance Patch and QA!Jul 23, 2024
- Overhauling the Trap PlacementJun 17, 2024
- Overhauling the Shoot Mechanics Pt. 2Jun 13, 2024
- Overhauling the Shoot MechanicsJun 11, 2024
- Damage & Health VisualizationsJun 06, 2024
- Getting in to Alpha!May 30, 2024
- From Code To BlueprintsMay 30, 2024
- Enemy AI UpdatesMay 25, 2024
- Working on Design TasksMay 24, 2024
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